Create reusable game object templates from Kenney sprites
| File | Location | Usage |
|---|---|---|
| coinGold.png | Base pack/Items/ | Standard coin (+10 pts suggested) |
| coinSilver.png | Base pack/Items/ | Medium coin (+5 pts) |
| coinBronze.png | Base pack/Items/ | Common coin (+1 pt) |
| gemBlue.png | Base pack/Items/ | Rare gem (+25 pts) |
| gemRed.png | Base pack/Items/ | Ultra rare gem (+50 pts) |
| gemGreen.png | Base pack/Items/ | Bonus gem (+25 pts) |
| gemYellow.png | Base pack/Items/ | Bonus gem (+25 pts) |
| File | Location | Usage |
|---|---|---|
| slimeWalk1.png | Base pack/Enemies/ | Ground enemy (Easy) |
| flyFly1.png | Base pack/Enemies/ | Flying enemy (Medium) |
| snailWalk1.png | Base pack/Enemies/ | Slow enemy (Easy) |
| fishSwim1.png | Base pack/Enemies/ | Water enemy (Special) |
| File | Location | Usage |
|---|---|---|
| bat.png | Extra.../Enemy sprites/ | Dark areas (Medium) |
| bee.png | Extra.../Enemy sprites/ | Outdoor (Medium) |
| spider.png | Extra.../Enemy sprites/ | Cave/wall (Hard) |
| ghost.png | Extra.../Enemy sprites/ | Castle (Hard) |
| snake.png | Extra.../Enemy sprites/ | Desert (Medium) |
| frog.png | Extra.../Enemy sprites/ | Forest (Hard) |
| mouse.png | Extra.../Enemy sprites/ | Fast, small (Medium) |
| worm.png | Extra.../Enemy sprites/ | Underground (Easy) |
| ladyBug.png | Extra.../Enemy sprites/ | Outdoor (Easy) |
| File | Location | Effect |
|---|---|---|
| mushroomRed.png | Base pack/Items/ | Extra life |
| mushroomBrown.png | Base pack/Items/ | Grow bigger |
| star.png | Base pack/Items/ | Invincibility |
| keyBlue.png | Base pack/Items/ | Unlock blue door |
| keyRed.png | Base pack/Items/ | Unlock red door |
| Spawner Object | Position | Prefab | Spawn Interval |
|---|---|---|---|
| CoinSpawner | Y = 6 (above screen) | Coin (Gold) | 2 seconds |
| EnemySpawner | Y = 6 (above screen) | Enemy_Slime | 3 seconds |
| Prefab Type | Sprite | Collider | Is Trigger | Rigidbody | Tag |
|---|---|---|---|---|---|
| Coin | coinGold.png | Circle 2D | ON | Optional | "Coin" |
| Gem | gemBlue.png | Circle 2D | ON | Optional | "Coin" |
| Enemy | slimeWalk1.png | Box 2D | ON | Dynamic | "Enemy" |
| Power-Up | star.png | Circle 2D | ON | Optional | "PowerUp" |
OnTriggerEnter2D script checks CompareTag("Coin") — if the tag is missing, nothing happens when the player touches the coin!