Which sprites get which physics components
Good news — this lesson uses the exact same Kenney assets you already imported in Lesson 4. You do not need to download or import anything new.
The entire focus of Lesson 5 is adding physics components to the sprites that are already in your scene. Components are added through the Unity Inspector — no file imports required.
Not every sprite gets the same components. Here is exactly what to add to each sprite in your scene:
| Your Sprite | Component to Add | Key Settings |
|---|---|---|
| Player (p1/p2/p3_front.png) | Rigidbody 2D | Body Type: Dynamic, Gravity Scale: 1 |
| Player (p1/p2/p3_front.png) | Capsule Collider 2D | Matches character shape, rounded bottom prevents edge-catching |
| Each grass ground tile | Box Collider 2D | No Rigidbody needed — static by default |
| Each platform tile | Box Collider 2D | No Rigidbody needed |
For the Great Fall Lab experiment, you CAN replace the boring white circles and squares from the tutorial with actual Kenney sprites. This makes your physics experiments look way better!
| File | Location | Use For |
|---|---|---|
| box.png | Base pack / Tiles / | Crate for physics experiments |
| boxAlt.png | Base pack / Tiles / | Alternative crate look |
| boxExplosive.png | Base pack / Tiles / | Visual variety (looks explosive!) |
| bomb.png | Base pack / Items / | Round falling object (replaces white circle) |
| coinGold.png | Base pack / Items / | Round bouncing object |
| weight.png | Base pack / Items / | Heavy-looking falling object |
Physics Materials are created inside Unity (right-click in Project panel → Create → Physics Material 2D). They are NOT files from Kenney. However, they dramatically change how your Kenney sprites behave.
| Material Name | Settings | Best With |
|---|---|---|
| Bouncy | Bounciness: 0.8, Friction: 0.3 | bomb.png, coinGold.png |
| Ice | Bounciness: 0, Friction: 0 | Any ground tile (makes it slippery) |
| SuperBounce | Bounciness: 1, Friction: 0.1 | Any small object |