Look back at your Game On journey — from "What is a game?" to building your own
Lesson 22 of 2275 min session50 XP availableWeek 13 — WedFINAL LESSON
XP EARNED:0/ 50 XP
1
Your Game On Journey
~10 min
+10 XP
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THE FINAL LESSON. This is the last lesson of Game On. Today you'll reflect on everything you've learned, the skills you've built, and the game you created. Take your time with each response — this is your chance to think deeply about your growth.
Look back at the journey you've been on:
WK 1-2
L01-L03: What is a game? Unity basics, editor essentials
WK 3-4
L04-L06: 2D sprites, physics, first C# scripts, player movement
WK 5-6
L07-L10: Variables, conditionals, jump, ground detection, game design theory
L15-L16: Menus, scene management, Game Design Document (assessment)
WK 11-12
L17-L20: Sprint 1-4 — building your own game from scratch
WK 13
L21-L22: Showcase + this reflection
1.1
Read through the timeline above. Think about how far you've come. In L01, you didn't know what Unity was. Now you've built a complete game.
What moment in Game On are you most proud of?
What was the hardest challenge you faced?
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Checkpoint: Read the timeline. Wrote about your proudest moment and biggest challenge.
2
Skills Self-Assessment
~15 min
+10 XP
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Rate yourself honestly. There are no wrong answers. This is for YOUR growth, not for marking. Be honest about what you can do well and what you still need to learn.
UNITY SKILLS
Navigate the Unity Editor
Create & Import 2D Sprites
Use Physics (Rigidbody2D, Colliders)
Create Animations
Build UI (Canvas, TMP, Buttons)
Manage Scenes & Build Settings
CODING SKILLS (C#)
Variables & Data Types
If/Else Conditionals
Functions / Methods
GetComponent & Inspector Links
Collision / Trigger Detection
Debugging Errors
DESIGN & PROJECT SKILLS
Game Design Thinking
Sprint Planning & Time Management
Giving & Receiving Feedback
Presenting Your Work
2.1
Rate yourself in all 16 skills above. Be honest — this helps you understand your growth.
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Checkpoint: All 16 skills self-assessed.
3
Deep Reflection
~20 min
+10 XP
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Write at least 3-4 sentences for each question. The more detail you give, the more useful this reflection will be. Think about specific examples.
1. Describe your final game. What is it? What can the player do?
2. Compare your final game to your original GDD. What changed? Why?
3. What was the most important thing you learned in Game On? (Not just Unity — think bigger)
4. If you could restart Game On, what would you do differently?
5. How did the sprint process (planning, building, testing, reviewing) help you? Would you use it again?
6. What advice would you give to a Year 9 student starting Game On next year?
3.1
Answer all 6 reflection questions above. At least 3-4 sentences each.
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Checkpoint: All 6 reflection questions answered with detail.
4
Course Feedback
~10 min
+10 XP
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Your honest feedback helps improve this course for future students. There are no right or wrong answers, and this won't affect your marks.
What was your FAVOURITE part of Game On?
What was your LEAST favourite part?
Were the tutorials helpful? What would make them better?
Was the pace of the course right? Too fast? Too slow?
Rate the overall course (1-10) and explain your rating:
4.1
Answer all 5 feedback questions. Be honest — your feedback helps improve the course!
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Checkpoint: Course feedback complete.
5
What's Next & Farewell
~10 min
+10 XP
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CONGRATULATIONS! You've completed Game On. Whether your game was simple or complex, you built something from nothing. That's real game development. Be proud!
KEEP LEARNING (if you want!)
5.1
Unity Learn (free): learn.unity.com — Junior Programmer pathway continues where we left off. Recommended if you enjoyed coding.
5.2
Brackeys (YouTube): Search "Brackeys" — excellent free Unity tutorials. Start with "How to make a 2D Platformer" series.
5.3
Game Jams: itch.io/jams — Game Jams challenge you to build a game in a weekend. Ludum Dare and Global Game Jam are great places to start.
5.4
Other engines: Try Godot (free, open-source), GameMaker, or Unreal Engine. Different tools suit different games.
Will you continue making games? What would you build next?
5.5
FINAL SUBMISSION. Submit this completed tutorial to Google Classroom. This is your L22 evidence and final reflection piece.
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FINAL CHECKPOINT: Reflection submitted. Game On complete. Well done!