SPRINT 4: Playtest & Final

Final development session — bug fixes, last polish, and extended playtesting

Lesson 20 of 22 75 min session 50 XP available Week 12 — Wed SPRINT 4 of 4 — FINAL
XP EARNED:0/ 50 XP
1
Final Sprint Planning
~8 min
+10 XP
🚨
THIS IS YOUR LAST DEVELOPMENT SESSION. After today, your game is locked for the showcase (L21). There will be NO more build time. Use every minute wisely!
1.1
Open your project and review your Sprint 3 results. What's working? What's still broken?
1.2
Make your MUST-DO list. You have ~35 minutes of build time. Be realistic about what you can finish. List only what's absolutely essential.

My Final Sprint — MUST DO (max 3 items)

NICE TO HAVE (only if time allows)

💡
Priority rule: Bug fixes > missing menus > missing features > polish. A game that works with fewer features always beats a game that crashes with many features.
Checkpoint: Final sprint goals written. MUST-DO list is realistic (max 3 items).
2
Final Build Time — 35 Minutes
~35 min
+10 XP
FOCUSED WORK TIME. 35 minutes to finish your MUST-DO list. Do NOT start new features. Fix bugs and complete what's already started.
2.1
Work through your MUST-DO list in order. Item 1 first, then 2, then 3. Save after completing each item (Ctrl+S).
💡
Last-minute debugging tips:
  • NullReferenceException? — Check Inspector: is the field assigned? Drag the object in.
  • Scene won't load? — File → Build Settings → Add Open Scenes for ALL scenes.
  • Player falls through ground? — Check both objects have Colliders. Ground should NOT have isTrigger.
  • Score not resetting? — Reset your static variables in Start() or on scene load.
  • Sound not playing? — Check AudioSource component exists and AudioClip is assigned.
2.2
15-minute check: How many MUST-DO items are complete?

Mid-Build Notes

2.3
30-minute mark: STOP adding features. Start testing. Play your game from start to finish 3 times.
🚨
FINAL 5 MINUTES: Do NOT write any new code. Only test and save. Make sure the game runs without errors.
2.4
Final test checklist:
Checkpoint: MUST-DO list complete (or as much as possible). Game tested 3 times. No critical bugs.
3
Extended Playtest — 15 Minutes
~15 min
+10 XP
🎮
PLAYTEST ROTATION. You will play 3 different games (5 min each). Give honest, specific, constructive feedback. This feedback will help your classmates AND prepares you for the showcase!
3.1
Stand up. Move to the computer on your LEFT. Play that game for 5 minutes.

Playtest 1 — Game by: _______________

3.2
Move LEFT again. Play the next game for 5 minutes.

Playtest 2 — Game by: _______________

3.3
Move LEFT again. Play the third game for 5 minutes.

Playtest 3 — Game by: _______________

Checkpoint: Played 3 different games. Gave constructive feedback for each.
4
Final Bug Fix & Lock
~10 min
+10 XP
4.1
Return to your computer. Read the feedback left by your 3 playtesters.

Feedback I Received

4.2
Fix the #1 most critical bug. Only the most important one. Do NOT add features.
4.3
Test one more time. Play from Main Menu through to Game Over. Does everything work?
4.4
SAVE YOUR PROJECT. Ctrl+S in the Scene. Then File → Save Project. Your game is now LOCKED for the showcase.
🔒
GAME LOCKED. From this point, no more changes. Next lesson (L21) you will present your game to the class. Lesson 22 is the final reflection.
Checkpoint: Critical bug fixed. Game saved. Ready for showcase!
5
Sprint Review & Showcase Prep
~7 min
+10 XP

Final Sprint Review

5.1
Prepare your showcase pitch (30 seconds). Next lesson you may be asked to present. Write a short description of your game:

My Showcase Pitch

5.2
Take a final screenshot of your game in Play mode showing the best moment. Submit to Google Classroom with your sprint notes.
Checkpoint: Sprint review complete. Showcase pitch written. Screenshot submitted.