Add menus, particle effects, animations, and make your game feel complete
Lesson 19 of 2275 min session50 XP availableWeek 12 — TueSPRINT 3 of 4
XP EARNED:0/ 50 XP
1
Sprint 3 Planning
~8 min
+10 XP
▶
💡
Sprint 3 = Polish. Your game's core should work by now. Today is about making it feel COMPLETE: menus, visual effects, animations, and fixing remaining bugs. A polished simple game beats an unfinished complex one!
1.1
Review your Sprint 2 results. What's working? What's still missing? Unfinished Sprint 2 items are priority #1.
Bug fixes — Fix anything broken from playtest feedback. Test edge cases.
✅
Checkpoint: You know which polish items your game needs most. Prioritise menus first (they make the biggest impact on completeness).
3
Build Time — 50 Minutes
~50 min
+10 XP
▶
⏰
FOCUSED WORK TIME. 50 minutes to polish your game. Menus first, then effects, then level polish. Save often!
3.1
25-minute check-in. How many polish items have you completed?
Mid-Sprint Notes
✅
Checkpoint: Menus working (Main Menu + Game Over). At least 2 more polish items from the checklist done.
4
Playtest & Bug Fix
~10 min
+10 XP
▶
4.1
Playtest swap. Find a DIFFERENT partner from last time. Play each other's games. Give feedback on: polish quality, bugs, and overall "feel".
Playtest Feedback
4.2
Fix critical bugs. 5 minutes to fix the most important issue from feedback.
✅
Checkpoint: Playtested and received feedback. Fixed critical bugs.
5
Sprint 3 Review & Final Sprint Plan
~7 min
+10 XP
▶
Sprint 3 Review
5.1
Plan Sprint 4 (FINAL). Next lesson is your LAST development session. Focus on: final bug fixes, last-minute polish, and preparing for the showcase in L21.
5.2
Save and submit. Screenshot + notes to Google Classroom.
✅
Checkpoint: Sprint 3 complete! Game has menus and polish. Ready for final sprint.