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Challenge 1: Multiple Tilemap Layers — Create separate tilemaps for: Ground (collision), Decoration (no collision), Hazards (different tag). Use Sorting Layers to control draw order.
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Challenge 2: Moving Platforms — Create a platform prefab (not tilemap) with a script that moves between two positions using Vector3.MoveTowards. The player rides on it!
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Challenge 3: Parallax Background — Create multiple background layers that scroll at different speeds as the camera moves. Distant layers move slower = depth illusion. Search "Unity 2D parallax" for tutorials.
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Challenge 4: Second Level — Create a new Scene (File → New Scene). Build a harder Level 2. Add a trigger zone at the end of Level 1 that loads Level 2 using SceneManager.LoadScene("Level2");
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Boss Challenge: Build a complete 3-level game. Level 1 = tutorial. Level 2 = challenge. Level 3 = boss fight. Each level loads the next. Include a start menu and game over screen!