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Challenge 1: Death Animation — Create a "Player_Death" animation clip. Add an "IsDead" bool parameter. When lives reach 0, set IsDead = true, play the death animation, then reload the scene using SceneManager.LoadScene(SceneManager.GetActiveScene().name); (add using UnityEngine.SceneManagement; at the top).
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Challenge 2: Animated Coins — Create a spinning coin animation using your coin sprite. Select multiple coin frames → drag onto the Coin prefab. The coins will now spin in place! Much more professional looking.
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Challenge 3: Enemy Animations — Import an enemy sprite sheet. Slice it, create walk/attack animations. Add an Animator with idle/walk states. Attach to your enemy prefab. Make enemies look alive!
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Challenge 4: Animation Events — In the Animation window, right-click the timeline → Add Animation Event. This calls a method at a specific frame — perfect for playing a footstep sound at the exact right moment!
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Boss Challenge: Create a complete animation set: Idle, Run, Jump, Fall, Land, Attack, and Death. Set up proper transitions between all states. Use blend trees for smooth run speed transitions!