Y9 Game Design Portfolio (Path A) All changes saved
📚 TEACHER MODE — Upload a student’s JSON file to view and mark their portfolio

📂 Drop or click to upload student JSON file

Accepted format: .json files exported by students using “Submit to Teacher”

Marking: —

Section 1 — Statement of Intent & Research / 5

A — Outstanding B — High C — Sound D — Basic E — Limited

A: Comprehensive statement, detailed research of 2 games with screenshots & PMI. C: Adequate statement, 2 games with basic analysis. E: Missing/incomplete.

Section 2 — Game Design & Development / 5

A — Outstanding B — High C — Sound D — Basic E — Limited

A: Thorough GDD, detailed mind map, annotated sketches, clear flow diagram. C: Basic mind map, partial GDD, some sketches. E: Minimal/missing planning.

Section 3 — Annotations & Dev Screenshots / 3

A — Outstanding B — High C — Sound D — Basic E — Limited

A: Excellent annotations, detailed colour/sprite reasoning, clear code explanation. C: Basic annotations, screenshots present. E: No annotations/evidence.

Section 4 — Evaluation / 2

A — Outstanding B — High C — Sound D — Basic E — Limited

A: Insightful evaluation, compares design vs final, specific improvements. C: Adequate, some reflection. E: Little/no evaluation.

Section 5 — Game Product: Visual Design & Feel / 5

A — Outstanding B — High C — Sound D — Basic E — Limited

Section 6 — Game Product: Functionality & Mechanics / 5

A — Outstanding B — High C — Sound D — Basic E — Limited

Overall Comments

TOTAL SCORE

— / 25

Design Portfolio: /15  |  Game Product: /10

ASSESSMENT TASK 1 — PATH A

Design Portfolio

Game Design & Development — 2D Game (Unity)

Portfolio Progress
0%
1

STATEMENT OF INTENT & RESEARCH

5 marks • IND5-5, IND5-8

What is a Statement of Intent? It explains the PURPOSE of your game — what genre it is, who it is for, and what experience you want the player to have. This is the foundation of your entire design process.

1.1 — Game Name

What is the name of your game? Choose something that reflects the genre and feel of your game.

1.2 — Statement of Intent

Explain your game idea clearly. What genre is it? What does the player do? Who is it for? What experience do you want the player to have?

🌱 Sentence starters

My game is called _____ and it is a _____ (genre) game where the player...
The target audience for this game is...
The main goal of the game is to...
I want players to feel _____ when they play because...

1.3 — Target Audience

Describe your ideal player. Consider their age, gaming experience, interests, and what kind of games they enjoy.

1.4 — Research: Existing Games

Find 2 existing 2D games in a similar genre to yours. These can be Unity games, indie games, or classic games. Describe what they do well and what could be improved. Take a screenshot of each.

Game 1
📷 Upload screenshot of Game 1
Game 2
📷 Upload screenshot of Game 2

1.5 — PMI Analysis of Your Favourite Game

Choose your favourite game from above and analyse it using Plus, Minus, Interesting.

➕ Plus (strengths)

➖ Minus (weaknesses)

❓ Interesting

1.6 — Key Features List

List the main features and screens your game will include.

Feature / SceneWhat It DoesWhy Players Need It
2

GAME DESIGN & DEVELOPMENT

5 marks • IND5-2

Game Design Document (GDD) is where you plan your game’s mechanics, controls, levels, and win/lose conditions. Then you sketch your ideas to visualise how the game will look and play.

2.1 — Game Design Document

Describe the core of your game. This is your blueprint!

Game Genre
Core Mechanic (what does the player DO?)
Controls
Win Condition & Lose Condition
Levels / Scenes (describe what happens in each)

2.2 — Mind Map / Brainstorm

Create a mind map exploring your game ideas — themes, mechanics, enemies, power-ups, art style, sounds. Draw on paper or use a digital tool, then upload.

📷 Upload mind map / brainstorm image

2.3 — Rough Sketches of Game Screens

Draw rough sketches of your game screens/levels. Label each screen and show where the player, enemies, platforms, UI elements (score, health) will be. Sketch on paper and photograph it.

Screen / Scene 1

📷 Upload sketch

Screen / Scene 2

📷 Upload sketch

Screen / Scene 3

📷 Upload sketch

Screen / Scene 4 (optional)

📷 Upload sketch

2.4 — Player Flow Diagram

Show how the player moves through your game. Draw arrows between scenes to show the flow (e.g. Main Menu → Level 1 → Game Over → Main Menu). Sketch on paper or use a tool.

📷 Upload player flow diagram

2.5 — Design Decisions

Explain the design choices you made. Why did you choose this genre? What changed from your initial ideas and why?

3

DESIGN ANNOTATIONS & DEVELOPMENT SCREENSHOTS

3 marks • IND5-2, IND5-5

Design Annotations show that you understand the visual design principles behind your game. Development Screenshots prove that you built the game yourself and can explain your code.

3.1 — Colour Palette & Art Style

What colours and art style did you choose for your game? Why are they appropriate for the genre and mood?

🌱 Design vocabulary
contrast harmony warm colours cool colours pixel art visual hierarchy readability atmosphere consistency theme

3.2 — Sprite & Asset Choices

Describe the sprites and assets you used. Did you create them, find free assets, or modify existing ones? Why do they suit your game?

3.3 — Unity Development Screenshots

Upload screenshots from Unity showing your game in progress. Show the Scene view, Game view, and/or Inspector panel. These prove you built the game yourself.

Unity Screenshot 1 — Scene or Game View
📷 Upload Unity screenshot 1
Unity Screenshot 2 — Different Scene or Feature
📷 Upload Unity screenshot 2
Additional Screenshot (optional)
📷 Upload additional screenshot (optional)

3.4 — Code Snippet Explanation

Upload a screenshot of one C# script you wrote or modified. Then explain what the code does in your own words.

📷 Upload screenshot of your C# code

3.5 — Design Annotations

Annotate your game design by explaining the design principles and elements you applied. Reference specific parts of your game.

4

EVALUATION

2 marks • IND5-8

4.1 — Evaluate your game against criteria

Rate how well your game meets each criterion. Click a rating, then explain your choice.

🎨 Visual Design & Game Feel

Does your game look attractive and consistent? Do the sprites, backgrounds, and UI work together?

1 — Poor 2 — Basic 3 — Good 4 — Very Good 5 — Excellent

🎮 Gameplay & Mechanics

Is the game fun to play? Do the controls feel responsive? Does the game loop work properly?

1 — Poor 2 — Basic 3 — Good 4 — Very Good 5 — Excellent

🛠️ Use of Unity Skills

Did you effectively apply the Unity skills you learned (C# scripting, physics, sprites, UI, prefabs)?

1 — Poor 2 — Basic 3 — Good 4 — Very Good 5 — Excellent

4.2 — Comparison: Design vs Final Game

Compare your original sketches and Game Design Document with your final Unity game. What changed? What stayed the same? Why?

4.3 — What I Would Improve

If you had more time or could start again, what would you change about your game?

4.4 — Reflection on the Design Process

Reflect on what you learned. What was most challenging? What skills did you develop? How did the design process help you create a better game?

✅ Final Submission Checklist

Before you submit, make sure you have completed everything. Tick each item below.

Section 1 — Statement of Intent & Research (5 marks)

Section 2 — Game Design & Development (5 marks)

Section 3 — Design Annotations & Development (3 marks)

Section 4 — Evaluation (2 marks)

Game Product Submission