| # | Item | Who designed it? | What problem does it solve? |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 |
Standard: Fill in the definition. | Support: Definitions shown in grey — read and copy into your folio. | Extension: Use each term in a sentence.
| Term | Definition | Use in a sentence (Extension) |
|---|---|---|
| Technology |
Any tool, system, or process created to solve a problem |
|
| Design |
The process of creating something to solve a problem or meet a need |
|
| Designer |
A person who plans and creates solutions to problems |
|
| Innovation |
A new idea, method, or product that improves on what existed before |
|
| Solution |
An answer to a problem; something that fixes or improves a situation |
|
| Problem-solving |
The process of finding answers to difficulties or challenges |
|
| Focus area |
One of the 4 main topic areas in Technology Mandatory |
Write one example of a product or project for each focus area.
Research one of these Australian designers: Jorn Utzon, Marc Newson, or Florence Broadhurst. Write a paragraph about their most impactful design and why it matters.
Think of 3 products you use every day. What problem does each one solve?
| Product | What problem does it solve? |
|---|---|
| Success Criteria | Got it 🟢 | Nearly there 🟠 | Need help 🔴 |
|---|---|---|---|
| I can name the 4 focus areas of Technology Mandatory | |||
| I can explain what design means in my own words (min 5 sentences) | |||
| I can give 3 examples of designed products | |||
| I can identify design as problem-solving |